Use Multiprocessor compilation which can cut down build times by quite a
bit and use the /d2Zi+ flag to have better debugging info being logged to
the .pdb for release builds.
These are only applicable for Visual Studio 2010/2012 and later.
<AdditionalIncludeDirectories>..\..\..;$(GlibEtcInstallRoot)\lib\glib-2.0\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\atk-1.0;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>HAVE_CONFIG_H;G_DISABLE_SINGLE_INCLUDES;ATK_DISABLE_SINGLE_INCLUDES;GDK_PIXBUF_DISABLE_SINGLE_INCLUDES;GTK_DISABLE_SINGLE_INCLUDES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>pangocairo-1.0.lib;cairo.lib;cairo-gobject.lib;pango-1.0.lib;gdk_pixbuf-2.0.lib;gio-2.0.lib;gmodule-2.0.lib;gobject-2.0.lib;glib-2.0.lib;intl.lib;epoxy.lib;%(AdditionalDependencies)</AdditionalDependencies>